Tactorius
A chess variant ecosystem built on the rules you know, then broken in escalating ways.
Spells and new pieces bend standard chess one rule at a time, so players always know what changed. I designed the game and built its interface, then moved to AI-assisted development as coding agents arrived.
- Hover a spell or piece to preview what it will do before you commit.
- Skill tree nodes unlock with a click and hold.
- Skill trees are organized by animal archetypes.
Full game: a one-currency economy for units, artifacts and skill-tree upgrades.
- Role
- Design, interface, engine
- Built with
- TypeScript, React
- Engine
- Custom chess engine in Web Workers
- Desktop
- Electron (Steam build)
- Online play
- In development: Node, Express, MongoDB, Redis
- Status
- On Steam in Early Access